It makes perfect sense that such a powerful weapon would illuminate darkness. Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it. inanimate objects until 5e. Whisper on top. Swing a bludgeoning weapon, add “+3”, and it’s obviously more bludgeoning. Flame Tongue. The spells Magic Weapon and Enlarge are both 2nd level. Weapon Sanity Category Combat Relevant Page Number 170 Price Range (per DMG) 501 - 5,000 gp Price (per Sane Prices) 5,020 gp. RAW question, Improved Pack Weapon. Magic items that enhance dagger damage 5e. ;Market Price: 18,315 gp Back to Main Page → 3e Open Game Content → System. Born in Byroden, he and his twin sister Vex'ahlia were raised there by their mother Elaina until they were taken to live in the elven city of Syngorn at the. Flametongue DMG: Mathematically the +2 bonus to attack rolls from a +2 weapon will be a more consistent improvement to your damage output, but the Flametongue is way more fun. The flames last until you use a bonus. 22. , a game of masters and apprentices for two players and a GM. What happens often at my D&D 5e tables (both as a DM and a player) is that somebody finds a better weapon and just drops the previous one. Hold Breath. Sneak attack, however is only granted if Flametongue is a Finesse weapon. It uses a generic sword sprite during battle. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. Add to Cart. They will most likely be using a weapon with a larger damage output, and this debate is moot. -4. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Despite there being two weapons, they are considered to be a single item for the purposes of attuning to them. Steps of Extra Attack add an appropriate multiplier at 5th, 11th, and 20th level. The Mythcarver is legendary longsword with a silvered blade that resonates with musical tones. I imagine there’s no off switch to the light which would DESTROY any possibility of sneaking (unless there is and I didn’t know about it). Sneak attack, however is only granted if Flametongue is a Finesse weapon. Dec 4, 2021 - Explore Don Monheim's board "D&D Magic Longsword Weapon" on Pinterest. Despite there being two weapons, they are considered to be a single item for the purposes of attuning to them. Whisper is a legendary dagger and one of the Vestiges of Divergence. Martial (2h): A martial character such as a barbarian or paladin using a greatsword. . 3e ended up with a system where wealth wasn’t an economic resource that interfaces with the setting. Properties. The Bloodaxe is made from a dark, rust-colored metal. Bracers of Defense. Best Classes for Dagger Damage in 5e. If you have a greatsword that deals 2d6 but it's enchanted to also dead 1d4 additional fire damage then on a crit it will deal 4d6 plus 2d4 fire damage. A mighty axe wielded long ago by the dwarf king Torhild Flametongue, Orcsplitter is a battered weapon that appears unremarkable at first glance. But under Flame Tongue (DMG p170) it is a modifier for "any sword" and doesn't have a specific base sword. Weapon (any axe or sword), rare. i. On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours. Yes you would. At level 13, this increases to two dice, and to three dice at level 17. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Multiattack. It doesn't drain life from its enemies or roll extra damage dice. Fighter (1h): A fighter using a one-handed weapon like a longsword. Flame Tongue: While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Weight. As far as I know, in 5e there is no official pricing of magic things, so it would be really up to your DM. When such a creature is reduced the 0 hit points by the. Forged with techniques honed over centuries, these blades are strong, sharp, and remarkably light. An easy guide to the Rare Weapon, its price, and its magic aura when seen through the Detect Magic spell. When you use one of these D&D weapons and perform an attack action, you get a bonus action. Flametongue: It says that it's on fire, says that it does fire damage, but does not have the addendum that worn/carried items aren't set on fire. You get a critical hit with you attack that gets the extra d8. IMO, if you want fun weapons that don't mess up bonded accuracy, steal the "Special Ability" features from 3. This weapon has all of the abilities a Flame Tongue weapon has, in addition to the following abilities. If you are proficient with shortswords or longswords, you are proficient with the sun blade. They combine the traits, ideals, bonds, and flaws from all of the backgrounds together for easy reference. It is one of the mystical artifacts known as the Vestiges of the Divergence. While the sword is ablaze, it deals an extra 2d6 fire damage to any target. Flametongue has 180 Attack and 180 Stagger damage. When Whisper reaches an exalted state, you gain the following benefits:It’s interesting how the way one side interprets the rules doesn’t need any special rules and restrictions on how Pact Weapons work, while the other side needs to come up with all of these exceptions to the way they interpret it - ways to stop Oathbows from becoming Oathaxes, Flametounge Swords becoming Flametongue Slings, Maces. Change of Scenery Face to Face Thus All the Dodging Budding Emotions 1282 - In From the Cold RSS Feeds: OOTS. Savage Attacker is a great way to boost damage. In addition, while you hold the sword, you have resistance to fire damage. You can use a bonus action to cause the sword to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. Properties. It doesn't add any bonuses to hit (so it doesn't mess with 5e's bounded accuracy), just gives damage and a torch. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. Then add any relevant modifiers as normal. Legendary Resistance (3/Day). A driftglobe is a glass sphere six inches in diameter weighing one pound. From my understanding, double flametongue (with different ranks) is used at max level when having a spell power weapon and accessories. Play your game online with a D&D dice roller directly on your character sheet! Have all the digital dice you need at the push of a button to meet any challenge your DM throws at you. I have to chime in on what another mentioned earlier, damage rarity. When the wielder rolls a natural 20, the dagger deals an additional ten points of necrotic damage to the target. The flames last until you use a bonus action to. 143 Such additional effects include Sneak Attack 1 and that additional damage from Flame Tongue as that effect is:. When the wielder rolls a 19 or 20 on their attack roll, they score a critical hit. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. Flame tongue Dagger: This magic item deals an extra 2d6 fire damage on a hit. Proficiency with a maul allows you to add your proficiency bonus to the attack roll for any attack you make with it. So a +1 weapon would have it's +1 overridden by the Oils +3, but the Oil effect doesn't override the swords "flame" ability, because it doesn't explicitly say it does. Type: Simple Ranged Weapon Cost: 25 gp Weight: 2 lbs. Flametongue is the second of many Eikonic weapons you can craft in Final Fantasy 16. blade made little difference in its cutting. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. For example, some weapons that fall under this category are a greatsword or maul, flame. Of course if light created by magical items can pierce if not dispel magical darkness we would need to calculate their level based on rarity, which to my knowledge is not present. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Stacking it on top of a weapon that itself is roughly in the same ballpark makes the weapon exponentially more powerful because it erases its one drawback. Also talk with your DM about other fun. Half of the weapons have no special variations. You can leave the Flame Tongue on, but the light it creates will completely destroy any attempts to move stealthily. That's the weapon many DMs used for decades as a reference, but funnily enough, neither had any particular damage bonus vs. Weapon Sanity Category Combat Relevant Page Number 170 Price Range (per DMG) 501 - 5,000 gp Price (per Sane Prices) 5,030 gp. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. Giant in. Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon's damage dice and use either total. You gain a +3 bonus to attack and damage rolls made with this magic weapon. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. -10. This campaign is set in the original 1st Edition World of Greyhawk. FLAME BLADE. That means that a magical weapon hitting them does full damage and is not resisted. It's a baseline assumption about the game at high levels, that magic weapons are. The relevant text for this: Improved Pact Weapon: In addition, the weapon gains a +1 bonus to its attack and damage rolls,. ago. As a bonus action, the guard can wreath one melee weapon it is wielding in flame. If a targeted creature fails a DC 15 Constitution saving throw, they suffer 2d10. The Flametongue Weapon for example. Just like the flame tongue damage crits. Have a chat with them out of game about it, don't be afraid to ask questions, especially as a new player to the edition. Basic Rules, pg. Longsword + duelling statistically does the same damage as a +1 polearm. Weight. The sword of wounding in practice is actually very weak. Feature 1 (emphasis mine): When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. Well, I think there's a plausible reading that prevents it. The target regains 4d8 + 15 hit points. Dragonwing Scimitars. It sets your INT to 19, greatly enhancing a whole bunch of your skill checks, including they very important (for a rogue) Investigation skill. "Original", UA version of Improved Pact Weapon states: Any weapon you create using your Pact of the Blade feature is a +1 weapon. Caster Level: 11; Prerequisites: Craft Magic Arms and Armor and flame blade, flame strike, or fireball; Cost to Create: 9,315 + 720 XP. Shining Star. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Name. Proficiencies: Smithing Tools, Arcana Skill. The weapon must have the Two-Handed or Versatile property for you to gain this benefit. Who would make one and for what purpose? If you're using the dagger because it's a fast and sneaky weapon that draws little attention, you probably don't want it to be bright and flaming. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. This and rockbiter have almost 2 different uses so its not good to compair them. Hi all, new player and long-time lurker with a question about the Savage Attacker feat. When you draw this weapon, you can extinguish. Change Flametongue Totem to add bonus spell power instead of current fire damage. Magic items that enhance dagger damage 5e. Speaking the command word again extinguishes the light. Another fun option would be some sort of inverted exploding die system. A dagger of life-stealing is a weapon which can steal some of the life force of those it wounds, and transfer that life force back to the wielder. Actions. A simple +1 weapon is pretty strong in its own right, the additional damage is meagre but an increment of 5% accuracy is very important when you’re trying to hit creatures with 17-22AC creatures. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Type: Martial Melee Weapon Cost: 20 gp Weight: 6 lbs. At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd. When you score a critical hit, you get to roll extra dice for the attack’s damage against the target. Protection and Unarmed fighting don’t work because their shield clauses conflict. Most classes either use strong armor or have easy access to non-armor AC of 13 + a modifier. Each of your weapon attacks causes up to (2% of Attack Power) additional Fire damage. Thunderclap, magical weapon, very rare (any martial weapon) requires attunement. On a success, they are immune to being frightened by this effect for the next 24 hours. 3d8 radiant. See more ideas about fantasy weapons, weapon concept art, weapons. 96: When attacking with a weapon, you add your ability modifier - the same modifier used for the attack roll to the damage. You do an additional 2 damage when you hit with a dagger. A +3 weapon is the boring baseline for tier 3-4. Gain and an additional charge of Crash Lighting. Material CR Range: 13-18. id assume he got it between level 6-8. The only reason I can think of is. Ragnarok Blades Weapons (any one handed weapons), Rare (attunement required) These weapons are created by the heretical union of a fire giant and a frost giant who lost a wager with a brave utgarde tribesman to challenge them both to a contest of skill. Flametongue weapons are best with the potential to land a lot of hits. The blade is similar in size and shape to a scimitar, and it lasts for the duration. As a bonus action on your turn you may speak this weapon's command word and cause lightning to crackle along it's length. Damage. This weapon requires two hands to use. Vax: Keen Dagger: +2 dagger, critical hit range 19-20, requires attunement. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. This weapon requires two hands to use. The ray deals 4d6 points of fire damage on a successful hit. To better explain: You hit with the flametongue: it does 1d6. Flametongue (Japanese: 灼熱のブレス Scorching Breath) is a breath weapon which that debuted in Fire Emblem: The Blazing Blade as the weapon used by the game's final boss, the dragon. Properties. On page 268 of the Dungeon Master Guide they have the stats for hunting and automatic rifles. 5, but change the rules so that a weapon can get a special ability without the minimum +1 requisite. This is only the most damaging based on the Rakshasa being vulnerable to magical piercing from. It can be crafted with the Primary Principles recipe, or bought in Tomaj 's Sky Saloon shop for 2400 gil in Chapter 4. Hello, on the effect page you reference, under items is an effect for flametongue. Flame Tongue. Each has a weight of 40%. You must use the damage type of the weapon, but if the weapon/strike delivers multiple damage types then you may pick. Spell Tags: Teleportation. You can use a bonus action to speak this magic dagger's command word, causing flames to erupt from the blade. In the resulting damage averages $$ ext{Two-weapon} = 3d8 + 3S = 13. Targets hit by the sword take an extra 1d6 lightning damage. fandom. When the Fighter gains their 3rd attack the effects are larger, and "+2 vanilla" ends up better on the Fighter by a full point of damage per round. Trade Goods. Multiple Heads. Here are a few examples:. It shares the icon of the Firestone from the preceding. Critical hits (PHB 196): When you score a critical hit, you get to roll extra dice for the attack’s damage against the target. #1. The Trident Dagger is a small, hand-held weapon with a portion of the blade on each side springing outwards, three directions in total. ago. The wielder of the Flame Tongue dagger in particular gains a +1 bonus to attack and damage rolls made with the weapon, and it deals 1d4 additional fire damage on a hit. Only 1/3rd have more than 1 special variation. $egingroup$ The 5e DMG states that spells cast by magic items are considered cast at their lowest. Underfrick. Once per day, the sword can blast forth a fiery ray at any target within 30 feet as a ranged touch attack. Description. Pact of the Blade (which is a class feature, not a spell) as named is new to 5e, although pact weapons have been part of the class since 4e. This would add a benefit for Elemental and Resto Shaman to be in caster groups. When optimizing character builds, it is common to use the average expected damage to estimate damage output. , one target. repairing the sword or questing for it spreads the flames and it becomes a full Flametongue weapon. . EulerIdentity. A flaming burst weapon functions as a flaming weapon that also explodes with flame upon striking a successful critical hit. The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Do note for any build that (at least. In this one-shot Dungeons & Dragons adventure created by Dungeon Master Liam O'Brien, several members of the Clasp set off on a heist in. Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. PHB, page 196 / SRD 5. From AC 10-16, Flametongue deals on average more damage. Dueling and Interception is great. Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an Attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. 7. Warcraft shamans might be a good place to look for ideas. However, these swords were further enhanced against certain creatures: regenerating creatures (like trolls and lycanthropes); avians, flammable creatures, and cold-using creatures (like ice toads,. How much does it cost to silver a weapon 5e? PHB 148 on silvered weapons: You can silver a single weapon or ten pieces of ammunition for 100gp. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Glaive. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Any extra damage (such as by BB or GFB) will make GWM a worse option, and it would require a fair chunk of bonus damage per swing to make the +2 to-hit matter more than the +5 damage (over the +2 weapon) of the Flametongue. After the Year of Shadows, 1358 DR, these were treated as plain +1 swords. A Dagger of Venom is a keen magical weapon that can excrete a potent poison. Boots of Striding and Springing. You score a critical hit on a roll of 19 or 20. Estimated Value (Sane Cost Guide): 5,000 gp. Weapon (any sword), very rare (requires attunement) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. or range 20 ft. Type: Martial Melee Weapon Cost: 100 gp Weight: 6 lbs. Name. Keys from the Golden Vault. Flametongue gives you +2d6 fire damage and sheds 40/80 feet of light, Maces of Dispruption deal extra 2d6 damage to undead and any with less than 25HP must wis save or cease to exist. ). A Flametongue sword would be better in the Fighter's hands. Flametongue Dagger: +1 dagger, deals additional flame damage. Finally, the Kensei is a potent option in campaigns with few magic items, or slow magic weapon progression. Results 1 to 18 of 18. You can use a. Primal Strike-You will never use this. again. Weapon (any sword), rare (requires attunement). Princes of the Apocalypse. Dagger of Venom: +1 dagger, deals additional poison damage on a failed constitution save. As a direct result of the hit, sneak attack damage is dealt. Once it was worn by Purvan Suul, but after his death in the Calamity he rested forever in the tomb to the west of Vasselheim, beneath a lake known as the Marrowglade Loch. You are summoning it from the extradimensional space it gets shunted to when you dismiss it. The dagger is a +1 weapon, applied to attack and damage rolls. This is in contrast to 4e, which specifically says that the "W" of a weapon is equal to its total damage, so that "2W" would mean twice the number of dice. Boots of the Winterlands. I coupled this with green flame blade, hex and a flametongue longsword for my lv11 definately not melee based caster. Other than extreme cases, like Flametongue, the difference is small enough that making decisions based on this is questionable. That creature must succeed on a DC 15 Constitution saving throw or take 2d10. $9. Weapon Proficiency Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. Martial Ranged. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Ancient Silver Dragon - The friendliest and most social of the metallic dragons, silver dragons. You can see and hear through the sensor as if you were there. Magic Weapon. While flame tongue is pure damage with a very obvious utility in perception, being able to hide and a defensive ability are the opposite of it while also being a similar power level. After acquiring the. From AC 10-16, Flametongue deals on average more damage. These flames shed bright light in. It's not exactly a "Critfishing" weapon, it's a "20 Fishing" weapon. The change was originally implemented to benefit enhance so that FT dmg will scale correctly with weapon speed. Flame Tongue Longsword. Oof. You can use an action to cause thick, black poison to coat the blade. 17+ AC is better for +2 Greatsword. What if you've got a weird situation like a greatsword flametongue or frostbrand? Still only the 2d6 from the greatsword? 1. When you hit with a melee attack using the staff. Enter the type of damage. , Ammunition (range 80/240), burst fire, reload (30 shots), two handed. For example, if you score a critical hit with a dagger, roll 2d4 for. According to the Torch entry in the Player's Handbook, hitting somebody with a lit torch does one point. If it is not, then you do not get sneak attack. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Damage. Magic items are cool, give them to your players. The double-bladed scimitar is the signature weapon of Valenar elves. Chrispaul-earthfury. However, these swords were further enhanced against certain creatures: regenerating creatures (like trolls and lycanthropes); avians, flammable creatures, and cold-using creatures (like ice toads, white dragons, winter wolves, and yeti); and. When the first button is pressed (DMG p196) the rod becomes a flame tongue as a fiery blade sprouts from the end opposite the rod's flanged head. None. Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from. Flame Tongue: This is a +1 flaming burst longsword. Some examples include:. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. The Bloodaxe is a magic weapon wielded by Kevdak and then Grog Strongjaw. What is the range of dagger damage 5e? In the 5th edition D&D, the. Weapon (any sword), very rare (requires attunement) You can use a bonus action to toss this magic sword into the air and speak the command word. For example, you could reduce the bonus to your attack and damage rolls. Flame Tongue. Type: Martial Melee Weapon Cost: 50 gp Weight: 6 lbs. Their influence is easily enforced, as most people know of the dangerous myths surrounding them, and they. On the other hand using flametongue weapon is more effective on armored classes since it doesnt get reduced by armor (its a magic effect). In addition, whips can be used to trip and tie up opponents. Dagger. Elven Blade (5e Equipment) Weapon (any sword or dagger ), uncommon (+0), rare (+1), very rare (+2), or legendary (+3) You have a bonus to attack and damage rolls made with this weapon. Whenever a creature is struck with a critical hit from Whisper, the target must make a DC 13 Wisdom saving throw or become frightened of the wielder for 1 minute. Here you can see how to get Flametongue, a weapon skill in Fire Emblem Heroes (FEH). So it could be a shortword or rapier with finesse. Other times, hunters carefully skin and preserve the hide of a dead dragon. Flame Tongue. The blade is similar in size and shape to a scimitar. As an action, you can focus on the sword to unleash a concentrated electrical beam of lightning in a line 60 feet long and 5 feet wide. Naturally, items that are good and do not require attunement will be given greater consideration. Cost. If the creature is not resistant to fire, Flametongue always deals on average more damage unless the AC is more than 25. The dagger is a +1 weapon, applied to attack and damage rolls. Assuming your attacks hit, the flame tongue gives 4d6 extra damage on each of your turns, whilst the bleeder does (1d4+2)*2 IF you attack two creatures and they both fail. Now this isn't to say magic items can't be acquired or even bought, but make it memorable. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage. Flametongue adds 2d6 fire damage to the weapon, but Frost Brand which is supposed to be better only adds 1d6 in exchange for granting resistence to fire damage. cynicalredgiant. I've been scouring the internet for a little over a week at this point and I can't seem to find what the abilities of Vax's Flametongue (and dagger of venom) do. While the dagger is ablaze, it deals an extra 2d6 fire damage to any target it hits. Once hit you loose the effects till activated again. Note that this is not the bonus from the ability being used but any bonus that might be available from a magic weapon for example. Flame Tongue requires a Bonus Action to active while the Frost Brand is always-on. One of the most powerful features of the built in 5e ruleset is effects. This creates a dagger capable of trapping blades securely and easily. by 20th, he was. However, is of German origin, apparently from the terms , meaning flank and protect. way too fast. Moreover, the metanalysis of weapon combat is largely solved, to the detriment of most of the. Quote Tweet. In the official material, everything in the list of magic items is a magical weapon, everything on the PHB list of weapons is mundane. What happens often at my D&D 5e tables (both as a DM and a player) is that somebody finds a better weapon and just drops the previous one. The flames last until you use a bonus. Once hit you loose the effects till activated again. You can also speak its command word (no action) to illuminate it as if targeted by the light spell. From your description you’ll need an effect of IFT:TYPE (long list if types excluding constructs and undead); DMG: 1d6, necrotic. 5e SRD:Flame Tongue. Name. The color code below has been implemented to help you identify, at a glance, how good the Savage Attacker 5e feat is for a specific class/subclass. On 30 Duscar 810 PD,. Fire is among the most normal damage and resistance type, so a flametongue weapon will not be that effective all the time compared to your radiant axe. You perform the ritual over the course of 1 hour, which can be done during a Short Rest. A Barbarian is going to want to Rage with their first Bonus Action. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it. flybarger. Damage/Effect. So about the hellfire weapon. Glaive. It operates on a relatively amoral code of honor and respect. Continual flame is a spell that makes an object permanently on fire. Greatsword of Sharpness. I know 5e does not need to scale and such, but is a +0. Brazier of Commanding Fire Elementals. , one target. In addition, while you hold the sword, you have resistance to fire damage. Any weapon that's +1/2/3 doesn't require attunement, so I'd rule neither does the pact/bonded weapon. Planescape: Adventures in the Multiverse. If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target’s AC. When the flametongue IS resisted, it's basically always worse than a +2 weapon (unless your to-hit bonus is very high and you are fighting creatures with very low AC) since the difference in average damage is so low. Creatures that aren't constructs or undead take an additional 1d6 necrotic damage. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. You can use your action to make a melee spell attack with the fiery blade. You get to roll critical damage. The 2d6 damage is multiplied on critical hits, so champions may find that when combined with Improved Critical the Flametongue is extremely effective when used in. DMG p170. Also Attunement, duh. The balor’s weapon attacks are magical. You gain +1 on attack and damage rolls made with this magical weapon. Flamberge is a French word, allegedly from the term , which means to flame, glisten, or shine. Swords and Staffs get a huge bias in their favour. You can only choose the form when you create a pact weapon. These flames shed bright light in a 40-foot radius and dim light for an additional 40. The DC to resist being frightened from a critical hit increases to 15. Horse-Cutter Cost: 200gp Damage: 2d6 slashing Weight: 8lb. 0198 * Attack power), 1)] additional Fire damageImproved Flametongue Weaponand increases your Fire spell damage by 5%Assuming everything else is equal, a 1d12 weapon only has higher average damage than a 2d6 weapon in the following circumstances. So it could be a shortword or rapier with finesse. Shagmar_Gera • 7 yr. #DnD. Create a Page.